SubHQ
A construction operations platform for bids, schedules, assets, and handoffs.
SubHQ was a web app for construction workflows: bids, schedules, assets, handoffs, and the messy coordination between them. The product never launched commercially, but the design work covered the hard part: turning a dense operational space into screens people could actually use.
Work completed
- Designed a full Figma component library: tables, forms, modals, drag-and-drop states, and dense admin patterns
- Mapped flows for bidding, scheduling, and asset handoff
- Built interactive prototypes for review and internal testing
- Documented components and patterns clearly enough for implementation
- Created a visual system that could stretch across product screens and marketing surfaces
Collaboration
- Worked with product and engineering to separate core requirements from nice-to-have ideas
- Used feedback cycles to tighten flows and remove confusion
- Adjusted the system as scope changed, without rebuilding the whole thing every time
Role
- UI and UX design
- Interface and component systems
- Prototyping
- Documentation for implementation
Outcome
The result was a complete product design system: components, flows, and prototypes for a complicated field-operations tool with multiple user types and very little room for vague UI.
What this demonstrates
- Reusable product UI systems for dense operational workflows
- Component thinking across tables, forms, modals, navigation, and state-heavy screens
- Translation of messy product requirements into structured interface patterns
- Design documentation shaped for implementation, not just presentation
- Ability to work with product and engineering constraints as scope changes