SubHQ

A construction operations platform for bids, schedules, assets, and handoffs.

2022—2023 UI / Interface Systems Design

SubHQ was a web app for construction workflows: bids, schedules, assets, handoffs, and the messy coordination between them. The product never launched commercially, but the design work covered the hard part: turning a dense operational space into screens people could actually use.

Work completed

  • Designed a full Figma component library: tables, forms, modals, drag-and-drop states, and dense admin patterns
  • Mapped flows for bidding, scheduling, and asset handoff
  • Built interactive prototypes for review and internal testing
  • Documented components and patterns clearly enough for implementation
  • Created a visual system that could stretch across product screens and marketing surfaces

Collaboration

  • Worked with product and engineering to separate core requirements from nice-to-have ideas
  • Used feedback cycles to tighten flows and remove confusion
  • Adjusted the system as scope changed, without rebuilding the whole thing every time

Role

  • UI and UX design
  • Interface and component systems
  • Prototyping
  • Documentation for implementation

Outcome

The result was a complete product design system: components, flows, and prototypes for a complicated field-operations tool with multiple user types and very little room for vague UI.

What this demonstrates

  • Reusable product UI systems for dense operational workflows
  • Component thinking across tables, forms, modals, navigation, and state-heavy screens
  • Translation of messy product requirements into structured interface patterns
  • Design documentation shaped for implementation, not just presentation
  • Ability to work with product and engineering constraints as scope changes